All of the designers work very hard to keep the feeling of a war in progress throughout the entire game, so most missions are very military in nature. RT: You definitely will not be just killing X monsters while in Tabula Rasa. Will players only be killing 10 rats and returning them to the rat catcher? Will there be larger-scale, longer-term missions? GS: Give us a sense of the scale and scope of missions in Tabula Rasa. However, for those that just want to know immediately where to go and what to do, we have audio voice one-liners which give the brief rundown of the mission in addition to having objective indicators which show you specifically where you need to go to complete an objective. For those that like to read text and learn the backstory, there is a ton of content there. Take part in an intergalactic struggle in Tabula Rasa.Īs far as the mission briefings go, we try to keep things as succinct as possible while still conveying the backstory and the reason why you are being sent on this objective. This really helps keep you in the action and adds to our military feel. The great part about this is that we can dispense new objectives on the go as opposed to requiring you to run back to a safe zone in order to progress. The way this works is an alert pops up that opens a mission dialog box containing a mission for you to do. The second is via a radio transmission, which is how we dispense missions while you're on the go. The first is the traditional way of finding a non-player character at a base or town that needs you to do something. Rebekah Tran: There are two ways to accept missions in Tabula Rasa. Will all missions have in-depth briefings? GameSpot: Tell us about the way players find and accept missions in the game. To learn more, we caught up with mission designer Rebekah Tran. However, the mission design in Tabula Rasa will strive to make it feel like you're taking part in military operations to free worlds. Like in many MMOs, you'll have to pursue missions. The game is set on alien worlds in the distant future, and humanity is part of the Allied Free Sentients, a coalition of races battling the evil Bane. However, while World of Warcraft and EverQuest are fantasy-themed games, Tabula Rasa is science fiction. As a massively multiplayer online role-playing game, Tabula Rasa is a bit like World of Warcraft and EverQuest in that you'll be able to explore huge online worlds alongside thousands of other players. Arriving next month is Tabula Rasa, the long-awaited game from Richard "Lord British" Garriott, creator of classic role-playing games like Ultima and Ultima Online.
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